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supersteve187
05-23-2005, 07:39 PM
NOTICE: Wait for the pics to load and take a mintue to read this, its very interesting if you're a Halo fan, and even if you're not! (The pics are the best part! :))

All this talk Halo 3 rivaling PS3 has me thinking: If I ruled the universe, what would I cram into Halo 3? So I took the time to post this little wish list for your consideration.

Weapons: Offense

Combat Knife
There were more than a few moments in Halos 1 and 2 when a dynamic melee weapon would have been nice. I'm thinking three attacks: melee button for a slash attack, right trigger for a stab, and, if the opponent's back is turned and you target them, a stealthy, one-hit kill.

http://www.2and2.net/Uploads/Images/halo-wish-list-7.jpg

Flamethrower
Bungie has been talking about a flamethrower for a while. I understand that they don't want to put a flamethrower in the game until they can do it right. Here's hoping that Xbox 360 has what it takes to let us barbeque some Covies.

http://www.2and2.net/Uploads/Images/halo-wish-list-6.jpg

Weapons: Defense

Jackal Shields
Me wanty!!!! Imagine charging into battle with a Jackal shield. Sweet.

The shields should work like a dual-wielding weapon -- you should be able to hold it and fire a second weapon. By pulling the right trigger once, you would turn the shield on. Pull it again, and you would turn the shield off. You should be able to move the shield in the same way you would aim any weapon, so you could deflect incoming fire from different angles. Once the shield turns on, it would have a limited charge that would gradually deplete (taking hits would deplete it more quickly). You should also be able to give someone a charged melee attack by whomping them with the shield.

http://www.2and2.net/Uploads/Images/halo-wish-list-19.jpg

Traps
I want Halo 3 to integrate more tricky explosives and traps. Remote and proximity detonated explosives, sentry guns, and mines could add a whole new element to both the multiplayer and campaign modes. You could set mines by aiming at the desired spot and pulling the right trigger. The same system could be used for sentry guns. Remote detonators could be set the same way, but detonated with an additional pull of the trigger.

Sure, none of these things are groundbreaking new ideas for an FPS, but it seems like they are long overdue in the mother-of-all console shooters. A little minefield around your base would be nice in capture the flag. You could get really sneaky -- imagine watching enemies blown to bits when they try to board a vehicle you tricked out with a proximity mine. Surprise!

http://www.2and2.net/Uploads/Images/halo-wish-list-18.jpg

Land Vehicles

ATV
UNSC has no answer to the Ghost. Long ago, when Halo 2 was only a distant dream, and fan boy chatter and questionable screenshots were all we had to go on, the ATV was a sure shot to be a new vehicle in Halo 2. Now November 9th, 2004 has come and gone, and no such vehicle has come to pass. The ATV would make a great flag-running vehicle. I'm thinking something with the agility, speed and size of a Ghost but with Warthog handling and stability.

http://www.2and2.net/Uploads/Images/halo-wish-list-15.jpg

APC
I've been playing a lot of Mercenaries these days. In Mercenaries, I love grabbing a bunch of dudes, loaded them into an armored personnel carrier and taking them to a fray. I wish Halo had some kind of APC. Think about how cool it would be to roll onto the beach in Outskirts with an APC full of Marines. They pile out shooting, and combat hi-jinx ensues. It could be good stuff. This would be a great addition to multiplayer too.

http://www.2and2.net/Uploads/Images/halo-wish-list-3.jpg

Land & Air Vehicles

Driving a Pelican
Picture it: Capture the flag in Coagulation. You and five of your buddies are en route to the base on the other side of the map. Rockets hiss by, and the ship rocks back and forth as it takes one on the starboard side. As the Pelican banks left and swings wide to avoid another salvo of tracked rockets, you see the enemy base. Two rooftop snipers pour it on, filling the inside of the Pelican with white streaks. Your rocket guy drops behind you. He never even saw it coming. The smoking Pelican belly flops onto the top of your opponent's base in a hail of crisscrossing fire. You and your pals pile out. The pilot is picked off as he exits the Pelican. A flash, and your shields are dropped. You fire furiously to your left and right as you seek cover near the smoldering Pelican. You eye a Ghost outside the base, as you your dive down onto the flag. You mutter into your headset, "That's how one of us is getting out of here."

http://www.2and2.net/Uploads/Images/halo-wish-list-10.jpg

Yeah, so the Pelican would be a great edition to multiplayer. And while I'm making wishes, I would say that you should be able stow extra weapons on the Pelican. On large multiplayer maps, the Pelican could function as a mobile base. There could even be a capture the flag variant where the flags are kept on Pelicans.

Boats
What if you could clear that beach in Outskirts with a good old-fashioned Marine beach landing? This early Bungie concept art shows that they at least considered it.

http://www.2and2.net/Uploads/Images/halo-wish-list-16.jpg

Some water combat would be a nice addition to both multiplayer and campaign. Imagine a multiplayer map that was a series of small islands. The bases would be on different islands, and it would take coordinated boat attacks, beach landings and sniper fire to get things done. That would be sweet. I love this idea. I shall name the multiplayer map "100 Monkeys."


Control

Command Menu
This wish is a point of contention among some of my Halo chums. I say that the D-Pad is just hanging out there, so why not assign some simple context sensitive commands? You know -- "follow," "hold position," "supress," "cover me."
You could argue this turns Halo into a squad-based shooter. Nah, not really. I just want some control over the Marines when they are around. I'm tired of seeing them die senseless deaths or foil my stealthy plans with their well intentioned blundering. If you're not into the command menu, no sweat -- don't issue any commands, and the Marines just go about their business. It's only there if you want it.

http://www.2and2.net/Uploads/Images/halo-wish-list-5.jpg

Using the Elements
Everything is a weapon if you use your imagination. I wish you could pick up boxes and canisters with the X button and chuck them at people with the right trigger. It's not going to do a ton of damage, but it would be a great option when someone is chasing you or you find yourself low on ammo. It could also apply to guns that are out of ammo. Once you run out the game could prompt you to, "Press X to throw weapon."

http://www.2and2.net/Uploads/Images/halo-wish-list-12.jpg

Prone
I would like to be able to lie down and fire in the prone position. While were talking crazy, how about a roll? Bungie could pull this off in a few ways. Holding down the left thumbstick makes you crouch in both Halo games. Bungie could build on that. A simple click and release could put the player in a prone position. You would click the stick once more to stand up. Once the Chief is prone, forward and back on the thumbstick would make him crawl forward and back. Left and right would cause the Chief to roll in those respective directions. Think about it -- you could snipe from underneath a Warthog or just change the oil.

http://www.2and2.net/Uploads/Images/halo-wish-list-11.jpg

Why Can't I?

Fire the Secondary Guns on the Wraith
How come I can't fire the secondary weapons on the Wraith? The left trigger should fire the secondary guns, but instead it gives the Wraith a speed boost. It's a tank -- it doesn't need to be fast. I would rather be able to fry some jacker who gets too close than have an afterburner. My biggest gripe is that he NPCs can fire the guns and I can't. What gives?


http://www.2and2.net/Uploads/Images/halo-wish-list-14.jpg

Lean/Peek
Another possible use for the D-pad would be a lean function. Hitting left or right on the D-pad would let you peek and/or shoot around corners, while still maintaining partial cover. I fully expected to see this in Halo 2 and was surprised when I didn't. I hope it makes it into Halo 3.

http://www.2and2.net/Uploads/Images/halo-wish-list-8.jpg

Mobile Turrets
So what's better than watching Johnson lugging that turret, setting it up and cutting loose on the Covenant in Cairo Station? Well... lot's of things, but my point is that the Chief should be able to lug turrets around. It would work like dual-wielding. You press X to pick up the turret. When you're carrying the turret, you move slower and can't fire, but you can press Y to discard the turret at any time. You pull the right trigger to set up the turret. Once it's set up, you operate the turret in the standard way. I can think of several places in Halo 2 where I would love to lug a turret to a nifty vantage point and then cut some fools in half.

http://www.2and2.net/Uploads/Images/halo-wish-list-13.jpg

Environments

Dynamic Weather
I think dynamic weather would be a cool feature, especially if it affected gameplay. Rain, snow or wind could alter the AI's decision-making. Vehicles could handle differently; speed and visibility could be affected. It's just a tiny detail that would be nice.

http://www.2and2.net/Uploads/Images/halo-wish-list-17.jpg

Space Battles
Hey, how about some zero gravity space battles? A zero-G firefight would be majestic! Picture a battle in orbit over some planet. Seraphs and Longswords spiral around you in dogfights. Capital ships exchange heavy rounds. Space is littered with debris. The level could have the slow rolling feel of a drift dive. A special unit of Covenant space troopers swarms UNSC ships, and it's up to the Chief to defend them and plant a bomb on the hull of one of the Covenant cruisers. At different points in the level you could have Chief running along the hull of a Covenant Cruiser, drifting through the wreckage of a ship as well as bits of free fall combat. Moving Master Chief in a totally zero-G environment would be tricky but well worth the learning curve to fight in space.

http://www.2and2.net/Uploads/Images/halo-wish-list-1234.jpg


Multiplayer

Multiplayer Bots
The fact of the matter is that not everyone has Xbox Live. Even if you do have it, sometimes you want to brush up before taking it to some flesh-and-blood chumps. How about some programmable bots like the ones in Perfect Dark for N64? In a pre-game menu, you should be able to program skill and attributes to the bots as well as assign skins like, Grunt, Marine, Brute and so on.

http://www.2and2.net/Uploads/Images/halo-wish-list-4.jpg

Live Co-op
If I can have only one wish fulfilled, it would be this one. I want Co-op on Xbox Live. You and your buddy duking it out side by side, each on your own box. You could work out your own geeky field jargon. How about teams of four? Bungie could weave this into the story by having the SPARTAN program resurrected. Or the game could just let you play as Marines or ODSTs. Hell, let's blow it out! How about a massive online co-op campaign mode with 16 person teams and Marines? I want big huge Lord of the Rings scale battles, in big open fields. Man oh man, that would be fun!

http://www.2and2.net/Uploads/Images/halo-wish-list-9.jpg

montevallo
05-24-2005, 02:18 PM
looks like alot of new vehicles

supersteve187
05-24-2005, 02:21 PM
yes, but remember...those pics aren't real. They are photoshoped images of what might be in Halo 3. I included the pics so that you could see what i meant for each of the items on my "Wish-List".

montevallo
05-24-2005, 02:22 PM
oh

supersteve187
05-24-2005, 02:27 PM
:lol: sorry to disappoint you, but can you imagine if those pics were real? I suppose the pics did their job if you thought they were real.

Has anyone else wished that some of the items of my wish-list were in Halo 1 and 2? Heres to hoping they are in Halo 3!

Xcalibur
05-24-2005, 03:25 PM
What can I say?
The guys are into the ps2.
Although halo 3 on the X box should be stunning.

DarkseidX
05-24-2005, 05:58 PM
Halo's never gonna change it's gonna get old one day. It did for me.

Xcalibur
05-25-2005, 04:06 PM
plus alot of persons found Halo 2 to be disappointing

supersteve187
05-25-2005, 07:44 PM
I agree, Halo 2 was disappointing at the end because I expected more earth-levels. But dont worry, Halo 3 (likely to be the last Halo) will grant me those levels and fulfill all Halo fans wishes!

Xcalibur
05-27-2005, 01:38 PM
My biggest Halo 3 wish is that it comes on the ps3
So that no-one will buy Xbox again

Miketallica
05-29-2005, 07:35 PM
Those pics are awesome, it'd be sweet if they were real. Someone did a good job photoshopping.

I love Halo 2 - The only thing that disappointed me was the ending (much like with everyone else), but overall I think it's a great game.

supersteve187
05-29-2005, 08:32 PM
Now there is some good feedback. You all could learn something from Miketallica.

lol yea the ending was disappointing because we all wanted to actually go to earth and fight more or in MC's words "end this war". I didn't expect the game to end there, I was shocked that it did.

Hopefully, Halo 3 will redeem Halo 2's lack of a fulfilling ending and be the best Halo yet!

DarkseidX
05-30-2005, 05:05 PM
I still think Halo 2 sucked. Halo 1 owns it big time.

Halo 2 was just so boring. Not to mention that I was trying to find anything to try and make the game seem cool. But the game was just too boring. The dual-wield was probably the coolest thing they added to Halo 2.

supersteve187
05-31-2005, 06:42 PM
Yea you forgot a few-

Dual-wield, new enemies, new vehicles, better graphics, LIVE, and more weapons...

TMLS' BROTHER
06-01-2005, 05:58 PM
No more playing covenent character missions

supersteve187
06-02-2005, 07:21 PM
I agree. Although the covenant missions were an interesting idea, they seemed to bring the game down a bit.

DarkseidX
11-05-2005, 08:48 PM
What were your guys's favorite gun combos?

TMLS' BROTHER
11-06-2005, 09:25 AM
*Bringing this thread back*

My favourites are what master chief is holding here: http://www.xbox.com/NR/rdonlyres/8A8D8404-41FF-4E99-887A-37A57ACD027F/0/vtnhalo2cinematrailer003.jpg

and I don't really care for any other weapons as long as I have those.

Xcalibur
11-06-2005, 09:40 AM
lol.

Lt. Figgnuts
11-07-2005, 06:30 PM
Halo 2 was good. I liked it. To me, the story was a lot better (even though it WAS cut short). In the original, a lot of times the story cutscenes seemed to be there only to bridge the gap between levels/gun fights. There are exceptions, but it did happen.

Halo 2 was more story oriented, and I liked that. I'm not entirely averse to the cliffhanger ending, because if a cliffhanger is done well it can be a really good moment, and I think Halo 2's cliffhanger was one of those.